

[WIPERS_TRACE_...]
SURFACE = 47_0
WIPERS = Wiper_002,Wiper_004



[EMISSIVE_EXTRA_A_...]
NAME= 11,162
COLOR=120,120,100
SIMULATE_HEATING=0.3




[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0            ; use ceramic look
CARVED = 0             ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 20  ; increase to make more lines
GLOW_OFFSET = 0.8      ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle

; Patch guesses holes from alpha-channel of txDiffuse. Holes don’t glow or reflect stuff and look dark:
ALPHA_MASK = 0.1, 0.2  ; hole is everything with alpha below 0.1, everything with alpha above 0.2 is not a hole, in-between is a transition

; Patch can also estimate deepenings based on luminance and normal texture. Deepenings glow with a delay (but fully heated, glow more) and are a bit occluded:
LUMINOCITY_MASK = 0.01, 0.02  ; everything darker than 0.01 is a deepening
NORMAL_MASK = 0.5, 0.3        ; everything looking away more than 50% is a deepening





[EMISSIVE_BRAKE_...]
NAME=brakelights
COLOR=255,1,0,10
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.7
SIMULATE_HEATING=0
CAST_LIGHT=1

[INSTRUMENTS]
SPEED_LAG=0.7
SPEED_LIMIT=270

[EMISSIVE_LIGHT_...]
NAME=object_mat_m3_g80_104.001, steeringwheel15, misc_e01_002_001.002, misc_e01_002_001.001, misc_e01_002_001.004, object_mat_m3_g80_102.001
COLOR=2,0.2,0,2
LAG=0.7
SIMULATE_HEATING=0

[EMISSIVE_LIGHT_...]
NAME=ekran
COLOR=2,2,2
OFF_COLOR=2,2,2
LAG=0.7
SIMULATE_HEATING=0

[EMISSIVE_LIGHT_...]
NAME=Coloured_001_001.004, Coloured_001_001.003, Coloured_001_001.002
COLOR=80,2,2
LAG=0.7
SIMULATE_HEATING=0

[EMISSIVE_HAZARD_1]
COLOR=10,5,0
NAME=hazard
FALLBACK_HEADLIGHTS_COLOR=1,1,1
LAG=0.1

[EMISSIVE_LIGHT_...]
NAME=intemissiveon,platelight,plakaisik
COLOR=2,2,2
LAG=0.7
SIMULATE_HEATING=0

[EMISSIVE_REVERSE_0]
NAME=103_0
COLOR=25, 25, 25,10
LAG=0.8
SIMULATE_HEATING=0.3

[EMISSIVE_HAZARD_0]
NAME=128_0
COLOR=25, 12, 0,8
LAG=0.0
SIMULATE_HEATING=0.0

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=L_Light4
COLOR=25, 12, 0,8
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=L_Light
COLOR=25, 12, 0,8
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=L_Light3
COLOR=25, 12, 0,8
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=L_Light2
COLOR=25, 12, 0,8
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=R_Light
COLOR=25, 12, 0, 8
LAG=0.5
SIMULATE_HEATING=0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=R_Light4
COLOR=25, 12, 0,8
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=R_Light3
COLOR=25, 12, 0,8
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=R_Light2
COLOR=25, 12, 0,8
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_LIGHT_...]
NAME=onled
COLOR=0,10,0
LAG=0.5
SIMULATE_HEATING=0.0
CAST_LIGHT=1
TOGGLE_VISIBILITY=0

[EMISSIVE_LIGHT_...]
NAME=taillightson
COLOR=150,20,0,1.5
OFF_COLOR=0,0,0
LAG=0.8
SIMULATE_HEATING=0.0
CAST_LIGHT=1
TOGGLE_VISIBILITY=0


[EMISSIVE_LIGHT_...]
NAME=onfarust_001_001, group001
COLOR=250,250,270,2
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=0
TOGGLE_VISIBILITY=0









[EMISSIVE_HIGHBEAM_...]
NAME=onfaralt
BOUND_TO= LOW_BEAM
COLOR=480,480,580,2 
LAG=0.8
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
LOCATION=MIDDLE



[INCLUDE: common/materials_glass.ini]
ExteriorGlassTintedMaterials=








[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials= 
ExteriorGlassTintedMaterials= 
ExteriorGlassHeadlightsMaterials = 
[Material_PhotoelasticGlass]
Meshes= 



;PBR GLASS
[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials =Window, glassfront1, GlassClear2
ThicknessMult = 2.5
EXTRA_MASK_PASS = 0
EXTRA_MASK_PASS_OPACITY = 5
FilmIOR=2.5

[INCLUDE: common/materials_interior.ini]
;PBR MATERIALS EXTERIOR
[Material_Carbon]
Materials = CSR2_Carbon2
BrightnessAdjustment = 0.20
ClearCoatF0 = 0.25
DetailScale = 400


;PBR MATERIALS EXTERIOR
[Material_Carbon]
Materials = CSR2_Carbon3
BrightnessAdjustment = 0.10
ClearCoatF0 = 0.01
DetailScale = 600


[Material_Carbon]
Materials = 
BrightnessAdjustment = 0.10
ClearCoatF0 = 0.1
DetailScale = 2000

[INCLUDE: common/materials_carpaint.ini]
[Material_InteriorPBRDetail]
Materials = CSR2_Light2
DetailNormalTexture = common/pbr_metal_satin.dds
DetailScale = 15
ApplyTilingFix = 1
BrightnessAdjustment = 0.01
DetailNormalPBRSmoothness = 0.8
DetailNormalPBRSmoothnessGamma = 1
Metalness = 0.2
Reflectance = 0.1
LocalReflectionsSharpness = 0.1
DetailNormalPBRSecondaryColor = 0, 0, 0, 1

[INCLUDE: common/materials_carpaint.ini]
[Material_Metal_v2]
Materials = chrome
BrightnessAdjustment = 0.1
DetailScale = 700
Metalness = 0.50
Reflectance = 0.20
LocalReflectionsSharpness = 0.9			
DetailTexture = 1

[Material_Plastic_v2]
Materials = CSR2_Grille7
BrightnessAdjustment = 0.1
DetailScale = 100

;INTERIOR PBR
[INCLUDE: common/materials_interior.ini]
[Material_Metal_v2]
Materials = intmetal
BrightnessAdjustment = 0.05
DetailScale = 0
Metalness = 0.20
Reflectance = 0.10
LocalReflectionsSharpness = 0.1
DetailTexture = 1
[Material_Velvet]
Materials=roofint, CSR2_Colouredb
BrightnessAdjustment=0.2
[Material_Carpet]
Materials=carpet
BrightnessAdjustment=0.3
[Material_Leather]
Materials=leathertop, leatherseat2, CSR2_Grille6, leatherseat1, leatherst
BrightnessAdjustment=0.2
[Material_Plastic]
Materials=intplastic,
BrightnessAdjustment = 0.12
[Material_Plastic]
Materials=CSR2_Grille7
BrightnessAdjustment = 0.01
[Material_Carbon]
Materials=CSR2_Carbon1
DetailScale = 200
BrightnessAdjustment = 0.30
ClearCoatF0 = 0.15
Reflectance = 0.1


[INCLUDE: common/materials_carpaint.ini]
[INCLUDE: common/materials_glass.ini]


[LIGHT_FLAME_...]
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1.8
CAR_RANGE_MULT=0.1
COLOR=5,1,1
DEBUG=1
DIRECTION_MULT=1, 1, 1
FADE_AT=50
FADE_SMOOTH=30
OFFSET=0.2
RANGE=2
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.8


[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = Screen
Resolution = 1060,420
Size = 955,400
Offset = 50, 15
Scale = 1,1
RearCameraPosition = 0, 0.557, -2.47
aftermarketComponent=1
