[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = Body
DisableDev = 1

[Material_CarPaint_Pearl]
BaseSpecularColor =#ff3800
FresnelMax = 0.7
FresnelC =0.1
BrightnessAdjustment = 1.1 ; compensates for ambient specular
PearlescentSpecular = 0.6
AmbientSpecular = 1
AmbientSpecularEXP = 20
ClearCoatThickness = 0
SpecularBase = 1, 20


[Material_CarPaint_Metallic]
CarPaintMaterial = Rim
BaseSpecularColor = #bec0c0
FresnelMax = 0.3
FresnelC = 0.07
FlakesK = 0.5
AmbientSpecular = 2
AmbientSpecularEXP = 0.5
BrightnessAdjustment = 1.5
SpecularBase = 0.1, 100
SpecularSun = 0.0, 10000
UseDiffuseAlphaAsMask = 0
UseMetallicReflections = -1
ClearCoatIOR = 0.05
SpecularMult = 0.02
ClearCoatThickness = 0.1
