[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = Body
DisableDev = 1

[Material_CarPaint_Metallic]
FresnelMax = 0.5
FresnelC = 0.1
BrightnessAdjustment = 0.5
ClearCoatThickness=0.34
FlakesK=1


[Material_CarPaint_Metallic]
CarPaintMaterial = Ext_Black
FresnelMax = 1
FresnelC = 0.12
BrightnessAdjustment = 0.1 ; compensates for ambient specular
ColoredSpecular = 0.9
AmbientSpecular = 0.6
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.01
BaseSpecularColor = 1, 1, 1  ; specular color
ColoredSpecular = 0.0        ; use base color as specular color
PearlescentSpecular = 0.0    ; offset specular color from base color in a way similar to pearl car paints
AmbientSpecular = 0.0        ; ambient specular by Stereo
AmbientSpecularEXP = 2.5     ; concentration of specular ambient

[Material_CarPaint_Metallic]
CarPaintMaterial = Rim
FresnelMax = 1
FresnelC = 0.16
BrightnessAdjustment = 0.15 ; compensates for ambient specular
ColoredSpecular = 0.9
AmbientSpecular = 0.6
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.01
BaseSpecularColor = 1, 1, 1  ; specular color
ColoredSpecular = 0.0        ; use base color as specular color
PearlescentSpecular = 0.0    ; offset specular color from base color in a way similar to pearl car paints
AmbientSpecular = 0.0        ; ambient specular by Stereo
AmbientSpecularEXP = 2.5     ; concentration of specular ambient

[Material_CarPaint_Metallic]
CarPaintMaterial = caliper
FresnelMax = 1
FresnelC = 0.2
BrightnessAdjustment = 1 ; compensates for ambient specular
ColoredSpecular = 0.9
AmbientSpecular = 0.6
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.008
BaseSpecularColor = 1, 1, 1  ; specular color
ColoredSpecular = 0.0        ; use base color as specular color
PearlescentSpecular = 0.0    ; offset specular color from base color in a way similar to pearl car paints
AmbientSpecular = 0.0        ; ambient specular by Stereo
AmbientSpecularEXP = 2.5     ; concentration of specular ambient


